A short demo for Dark Ride Entertainment’s planned game, Well To Do.

Well To Do tells the story of a NEET leaving his bedroom for the first time in years, only to find that his home and family aren’t what he expected. Features an original soundtrack.

Demo developed for the 18th RPGMaker Horror Jam

Controls

ZInteract/Select
XMenu
Arrow Keys
Walk
Shift + Arrow Keys
Run

Credits

Dark Ride Entertainment are:

  • Matt
  • Ollie 
  • Will

Tilesets Used:

  • Modern+ Inner Basic Tiles by Kauzz
  • Modern+ Outside Basic Tiles by Kauzz
  • Modern Urban Tileset [Copyright](C) Degica, Co. LTD

Plugins Used:

  • Window Frame Anti-Stretch by SumRndmDde:  http://sumrndm.site/
  • Community Lighting MV by ImaginaryVillain

Sounds Used:

Links:

Bandcamp:

https://darkrideentertainment.bandcamp.com

Twitter:

twitter.com/DarkRideEnter

Download

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Click download now to get access to the following files:

Well To Do V0.1 - Demo - PC.zip 85 MB

Comments

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Padlock code: 525

A game with a really peculiar story, the dialogue is funny and the story really takes all kinds of turns and twists in such a short time, the couple of puzzles that are included are really good, really fried my brain there for a second, but I think the pressure plates puzzle was bugged...to my luck.

Definitely will keep an eye on this one since I want to know what happens next, I just hope mom and dad are OK, although something tells me they are not...

Keep up the good work!

I'm stuck on the combination lock puzzle. What do the colors mean? I know the password has to do with the number 255, as it's possible that it's the next number in the sequence.

(+1)

You’re on the right track with the number 255. Think about the colours that the numbers on the note are scratched out with and the order of the colours of the cabinet’s sections.

Thanks for playing!

Interesting story! Is there a way to find the key, or to solve the combination lock puzzle? I'm kind of stuck in that last room.

There is a solution to the combination lock, though it requires a note that is found by solving another puzzle. We might need to communicate this puzzle more clearly in an update, but until then I could give you a hint:

Follow the robot vacuum’s path but start from another place.

Thank you for playing, and for the feedback!

Thank you for the hint, I finally got it! Also, I'm sorry to do this again but... After solving the combination puzzle, I'm stuck again. It was there was a "click", but I can't find anything else that's changed. Is the click for something in the same room or somewhere else?

No worries, we really appreciate the feedback on where people are getting stuck! The cabinet with the combination lock has three segments, the one with the lock and a door on either side of it. Entering the combination opens the two doors.

I'm sorry again but... I'm stuck on the piano room puzzle. Is there a way to deactivate the squares, or find another path? I can't think of a way to solve it where I would live, because the no matter what I do the square nearest to the key always activates and there's no other way for me to leave, that I can find anyways.

(1 edit)

Haha, no worries again, thanks for sticking with it. 

As you walk in, there’s a console on the wall. Interacting with it will show you the number of panels that are armed, and whether the system can be deactivated. You have to step on all of the panels exactly once before interacting with the console to deactivate them all.